Castel Wars Middle Ages

Castel Wars Middle Ages

Castel Wars continues with its new episode, Middle Ages! With the new episode, you can try out Medieval weapons and equipment. As in the previous game, 2 different game modes and newly designed themes are waiting for you. You now have cannons instead of catapults. Cannon guns are much more powerful and deadly. Fire arrows, swords, and new armor are also included in the game. The most interesting equipment is wings! If you can get a wing bonus, you can descend slowly from above. You can play the game 1 player or 2 player. Let the fight begin!

Game Instructions: Castel Wars Middle Ages

Blue Player:
Move: "W,A,S,D"
Create Block: "S"
Hit: "E" (If you hold down the character throws the weapon!)
Change Weapon: "Q"

Red Player:
Move: "ARROW KEYS"
Create Block: "DOWN ARROW"
Hit: "SPACE" (If you hold down the character throws the weapon!)
Change Weapon: "M"

How is this game categorized in terms of gameplay?

The type of game is Battle.

Is this game suitable for a family with children?

No, Castel Wars Middle Ages is not designed for young audiences.

Which team worked on this game’s development?

The programming and design of this game are by RHM Interactive.

Which descriptors are associated with this game?

The gameplay focused on by the game according to its tags is 2players, castle, pixel.

What game development framework was used to create this game?

The game creation tools/environments include Javascript.

Who is the target age demographic for this game?

This game caters to players in the Teens age group.

Is blood featured in any way during gameplay?

Yes, the gameplay in Castel Wars Middle Ages involves blood or blood-like elements.

Can players enjoy this game on their smartphones or tablets?

Castel Wars Middle Ages is available for mobile gaming.

Is there any violent or cruel content in the game?

Yes, Castel Wars Middle Ages’s gameplay includes cruel or violent content.

Does this game target any specific gender?

This game caters to the Male demographic.
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